Details
Character Name: Tiberius
Race: Half Orc
Class: Fighter
Level: 2
Background: Criminal
Specialty: Enforcer
Alignment:
Probably _ neuteral (half orcs don’t tend towards good)
Player Name: Sam
Hit Points
- Hit Dice: 1d10 (Fighter)
- Hit Points at lv 1: 10 + Constitution modifier
- Hit Points per lv: 1d10 (or 6) + Constitution modifier
Max HP: 20
Current HP: 12
Temp HP: 0
AC: 13
Initiative: 11
Speed: 30
Stats
Strength
Score: 18
Mod: +4
Dexterity
Score: 14
Mod: +2
Constitution
Score: 16
Mod: +3
Intelligence
Score: 12
Mod: +1
Wisdom
Score: 13
Mod: +1
Charisma
Score: 13
Mod: +1
Perception: 11
(Passive Wisdom)
❌ Inspiration
Proficiency Bonus: +2
Fighter
- ✅ lv 1-4: +2
- ❌ lv 5-8: +3
- ❌ lv 9-12: +4
- ❌ lv 13-16: +5
- ❌ lv 17-20: +6
Saving Throws
Strength
✅ Proficient
(Fighter)
Dexterity
❌ Proficient
Constitution
✅ Proficient
(Fighter)
Intelligence
❌ Proficient
Wisom
❌ Proficient
Charisma
❌ Proficient
Skills
Acrobatics
❌ Proficient
Animal Handling
❌ Proficient
Arcana
❌ Proficient
Athletics
✅ Proficient
(Fighter)
Deception
✅ Proficient
(Background: Criminal)
History
❌ Proficient
Insight
❌ Proficient
Intimidation
✅ Proficient
(Half Orc)
Investigation
❌ Proficient
Medicine
❌ Proficient
Nature
❌ Proficient
Perception
✅ Proficient
(Fighter)
Performance
❌ Proficient
Persuasion
❌ Proficient
Religion
❌ Proficient
Sleight of Hand
❌ Proficient
Stealth
✅ Proficient
(Background: Criminal)
Survival
❌ Proficient
Attacks
Fighting Styles
Unarmed Fighting
Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren’t wielding any weapon or shield when you make the attack roll, the d6 becomes a d8. At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you.
- From Tasha’s Cauldron of Everything page 42
Weapons
Unarmed
✅ Equipped
Damage: 1d8
(no weapon or shield equipped)
Damage: 1d6
(weapon or shield equipped)
Attack Bonus
Strength
Type: Bludgeoning
Longbow
❌ Equipped
Ammunition
Arrows
Amount: 20
Damage: 1d8
Attack Bonus
Dexterity
Short Range: 150 ft
Long Range: 600 ft
Weight: Heavy
Hands
Two Handed
Type: Piercing
Shortsword
❌ Equipped
Damage: 1d6
Attack Bonus
Strength
Dexterity
Weight: Light
Hands
One Handed
Type: Piercing
Whip
❌ Equipped
Damage: 1d4
Attack Bonus
Strength
Dexterity
Hands
One Handed
Type: Slashing
Reach: 10 ft
Handaxe
❌ Equipped
Amount: 2
Damage: 1d6
Attack Bonus
Strength
Short Range: 20 ft
Long Range: 60 ft
Hands
One Handed
Type: Slashing
Equipment
Leather Armor
✅ Equipped
Armor Type: Light
AC: 11 + Dexterity modifier
Explorer’s Pack
Backpack
Bedroll
Mess Kit
Tinderbox
Torches
Amount: 10
Day’s Rations
Amount: 10
Waterskin
Hempen Rope
Length: 50 ft
Crowbar
Hooded Dark Common Clothes
Pouch
5 gp
5 sp
Caligrapher’s Tools
Proficiencies
Armor
all
(Fighter)
Shields
all
(Fighter)
Weapons
Simple
(Fighter)
Martial
(Fighter)
Unarmed
(Fighter: Unarmed Fighting)
Tools
Three-Dragon Ante (Plats)
(Background: Criminal)
Thieves’ Tools
(Background: Criminal)
Saving Throws
Strength
(Fighter)
Constitution
(Fighter)
Skills
Intimidation
(Half Orc)
Athletics
(Fighter)
Perception
(Fighter)
Deception
(Background: Criminal)
Stealth
(Background: Criminal)
Languages
Common
❌ Orc
(Written in Dwarfish Script) Does not know orc but use this as argument to make it easier to learn dwarfish text
Feats
Darkvision
(Half Orc) Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Relentless Endurance
Total Uses: 1
Uses Left: 0
Reset: Long Rest
(Half Orc) When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
Savage Attacks
(Half Orc) When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
Second Wind
Total Uses: 1
Uses Left: 0
Reset: Short or Long Rest
(Fighter) You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.
Action Surge
Total Uses: 1
Uses Left: 0
Reset: Short or Long Rest
(Fighter) Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.
Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
Personality Traits
- I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
- Impatient
- Thrill Seeking
Ideals
- There’s a spark of good in everyone.
- I will become the strongest warrior
Bonds
- The gang I was part of will track me down and kill me if they find out I’m still alive.
- My trainer/mentor Patroclus who taught me how to fight.
Flaws
- When all the cards are laid on the table and my back is against the wall, it’s either my life or someone elses.