Details

Character Name: Tiberius

Race: Half Orc

Class: Fighter

Level: 2

Background: Criminal

Specialty: Enforcer

Alignment:

Probably _ neuteral (half orcs don’t tend towards good)

Player Name: Sam

Hit Points

  • Hit Dice: 1d10 (Fighter)
  • Hit Points at lv 1: 10 + Constitution modifier
  • Hit Points per lv: 1d10 (or 6) + Constitution modifier

Max HP: 20

Current HP: 12

Temp HP: 0

AC: 13

Initiative: 11

Speed: 30

Stats

Strength

Score: 18

Mod: +4

Dexterity

Score: 14

Mod: +2

Constitution

Score: 16

Mod: +3

Intelligence

Score: 12

Mod: +1

Wisdom

Score: 13

Mod: +1

Charisma

Score: 13

Mod: +1

Perception: 11

(Passive Wisdom)

❌ Inspiration

Proficiency Bonus: +2

Fighter

  • ✅ lv 1-4: +2
  • ❌ lv 5-8: +3
  • ❌ lv 9-12: +4
  • ❌ lv 13-16: +5
  • ❌ lv 17-20: +6

Saving Throws

Strength

✅ Proficient

(Fighter)

Dexterity

❌ Proficient

Constitution

✅ Proficient

(Fighter)

Intelligence

❌ Proficient

Wisom

❌ Proficient

Charisma

❌ Proficient

Skills

Acrobatics

Dexterity

❌ Proficient

Animal Handling

Wisdom

❌ Proficient

Arcana

Intelligence

❌ Proficient

Athletics

Strength

✅ Proficient

(Fighter)

Deception

Charisma

✅ Proficient

(Background: Criminal)

History

Intelligence

❌ Proficient

Insight

Wisdom

❌ Proficient

Intimidation

Charisma

✅ Proficient

(Half Orc)

Investigation

Intelligence

❌ Proficient

Medicine

Wisdom

❌ Proficient

Nature

Intelligence

❌ Proficient

Perception

Wisdom

✅ Proficient

(Fighter)

Performance

Charisma

❌ Proficient

Persuasion

Charisma

❌ Proficient

Religion

Intelligence

❌ Proficient

Sleight of Hand

Dexterity

❌ Proficient

Stealth

Dexterity

✅ Proficient

(Background: Criminal)

Survival

Wisdom

❌ Proficient

Attacks

Fighting Styles

Unarmed Fighting

Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren’t wielding any weapon or shield when you make the attack roll, the d6 becomes a d8. At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you.

Weapons

Unarmed

✅ Equipped
Damage: 1d8

(no weapon or shield equipped)

Damage: 1d6

(weapon or shield equipped)

Attack Bonus
Strength
Type: Bludgeoning

Longbow

❌ Equipped
Ammunition
Arrows
Amount: 20
Damage: 1d8
Attack Bonus
Dexterity
Short Range: 150 ft
Long Range: 600 ft
Weight: Heavy
Hands
Two Handed
Type: Piercing

Shortsword

❌ Equipped
Damage: 1d6
Attack Bonus
Strength
Dexterity
Weight: Light
Hands
One Handed
Type: Piercing

Whip

❌ Equipped
Damage: 1d4
Attack Bonus
Strength
Dexterity
Hands
One Handed
Type: Slashing
Reach: 10 ft

Handaxe

❌ Equipped
Amount: 2
Damage: 1d6
Attack Bonus
Strength
Short Range: 20 ft
Long Range: 60 ft
Hands
One Handed
Type: Slashing

Equipment

Leather Armor

✅ Equipped

Armor Type: Light

AC: 11 + Dexterity modifier

Explorer’s Pack

Backpack

Bedroll

Mess Kit

Tinderbox

Torches

Amount: 10

Day’s Rations

Amount: 10

Waterskin

Hempen Rope

Length: 50 ft

Crowbar

Hooded Dark Common Clothes

Pouch

5 gp

5 sp

Caligrapher’s Tools

Proficiencies

Armor

all

(Fighter)

Shields

all

(Fighter)

Weapons

Simple

(Fighter)

Martial

(Fighter)

Unarmed

(Fighter: Unarmed Fighting)

Tools

Three-Dragon Ante (Plats)

(Background: Criminal)

Thieves’ Tools

(Background: Criminal)

Saving Throws

Strength

(Fighter)

Constitution

(Fighter)

Skills

Intimidation

(Half Orc)

Athletics

(Fighter)

Perception

(Fighter)

Deception

(Background: Criminal)

Stealth

(Background: Criminal)

Languages

Common

❌ Orc

(Written in Dwarfish Script) Does not know orc but use this as argument to make it easier to learn dwarfish text

Feats

Darkvision

(Half Orc) Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Relentless Endurance

Total Uses: 1

Uses Left: 0

Reset: Long Rest

(Half Orc) When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.

Savage Attacks

(Half Orc) When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

Second Wind

Total Uses: 1

Uses Left: 0

Reset: Short or Long Rest

(Fighter) You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.

Once you use this feature, you must finish a short or long rest before you can use it again.

Action Surge

Total Uses: 1

Uses Left: 0

Reset: Short or Long Rest

(Fighter) Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Personality Traits

  • I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
  • Impatient
  • Thrill Seeking

Ideals

  • There’s a spark of good in everyone.
  • I will become the strongest warrior

Bonds

  • The gang I was part of will track me down and kill me if they find out I’m still alive.
  • My trainer/mentor Patroclus who taught me how to fight.

Flaws

  • When all the cards are laid on the table and my back is against the wall, it’s either my life or someone elses.